This website has been archived.
See www.seanclark.org and www.interactdigitalarts.uk for information about Sean Clark's current artwork and projects.

Forthcoming Events

Fri, 13 Apr 2012

Forthcoming Events

I've put together a series of events for April/May 2012 with the support of Phoenix Square, The Interact Gallery and the Computer Arts Society. If they go well I'll look to do something similar in October/November 2012.

23rd April 2012
An Expanding Atlas of Subjectivity
Simon Faithfull
Phoenix Square, 6pm FREE
www.simonfaithfull.org
http://www.facebook.com/events/119318501533942/

Simon Faithfull currently has an exhibition at Phoenix Square and The Interact Gallery. Learn more about his work and his exhibition at Phoenix Square in this fascinating talk from the internationally renowned artist. During the talk, Faithfull will discuss the development of his iPhone app and web based artwork Limbo and take part in a Q & A with members of the audience.

Muted Fnord
The Interact Gallery, Fabrika. 9pm FREE
http://www.facebook.com/events/308985445836589/

The talk will be followed by a visit to The Interact Gallery (2 minutes walk away) to view Simon's most recent drawings plus a performance by local musicians Muted Fnord.

9th May 2012
Genetic Moo
Nicola Schauerman and Tim Pickup
Phoenix Square, 7pm FREE
www.geneticmoo.com
http://www.facebook.com/events/407917592554209/

Genetic Moo's Nicola Schauerman and Tim Pickup will discuss their interactive video installations where mutated human-sea-life forms both disgust and delight audiences. They will explain their inspirations, the technologies used, and possible future directions. To contextualise their practice, the talk will start with an introduction to computer-driven interactive art work, identifying a number of key works and concepts.

Genetic Moo have been creating interactive art since 2006. Virtual creatures are constructed from choreographed video clips, combining elements of the human and the animal. They respond in a variety of life-like ways to audience motion, sound and touch and vary in size from the tiny Animacules to the all encompassing Mother. The works are driven using Open Source and Flash Software utilizing a variety of interactive interfaces. The programming behind the work is just complex enough to make the creature appear more believable. The audience should be unaware and unencumbered by the technology. The audience asks "What am I looking at?", not "How is this working?". They ask "Is it Real?"

29nd May 2012
The Computer Arts Society From 1969 to the Present
Dr Nick Lambert
Phoenix Square, 7pm FREE
http://www.facebook.com/events/357604224280650/

Although digital art is considered to be a recent phenomenon, it has its roots in the 1960s with Art and Technology and Cybernetics. The Computer Arts Society, founded in early 1969, acted as a catalyst for British and international artists experimenting with computers and set up several exhibitions of its own. It also fostered collaborations, discussed new developments and hosted heated arguments in its magazine PAGE. The CAS is still active today and its current Chair, Nick Lambert, will review its history and explain its current mission to develop a new appreciation for the digital arts in Britain.

Dr Nick Lambert is Lecturer in Digital Art and Culture at the VASARI Research Centre, School of Arts, Birkbeck, University of London.

Author: Sean Clark