Sean Clark's Blog
On Monday evening we held the first Leicester Digital Artists Group meeting at Interact Labs. The aim of the group is to provide an artist-led meeting place for people interested in digital arts.
We gave this meeting a Virtual Reality focus and provided an opportunity for those who attended to have a go on the HTC Vive system that we have in the Lab.
I think all of those who came found it a valuable session and we agree to make it a regular "last-Monday" event - happening on the last Monday of each month at 7pm at Phoenix.
If you want to come to the next one then you can book for free here.
There is also now a Leicester Digital Artists Facebook Group.
At this time of the year I always try to make some time to review the past 12 months and update my online archive. This archive has materials documenting over 20 yeas of my creative activities. While there are plenty of gaps, it's not a bad digital record of a creative career that began just before the invention of the World Wide Web.
Many of this year's activities have involved developments in my artwork and my curated exhibitions. Some of the highlights are listed below:
April/May saw the ArtCHI exhibition in San Jose, CA in which I exhibited two works - one in collaboration with Ernest Edmonds and the other with Esther Rolinson. The Esther Rolinson piece, titled "Flown", won the exhibition prize. See pictures from the exhibition here on Flickr.
In June I curated an exhibition of artwork related to the anarcho-punk band Crass. What started as an exhibition of my own collection of around 20 artworks ended up featuring almost 40 works, plus two live events featuring ex-Crass members Penny Rimbaud, Eve Libertine and Steve Ignorant. This was an amazing experience and I met some great people on the way. The project is documented on The Art of Crass website.
August's big event was Microworld Leicester with Genetic Moo. This was a one-week digital making event hosted by WotSPACE in the Highcross Shopping Centre consisting of workshops and an end-of-week live digital arts event. Support came from Leicester City Council and Arts Council England. Pictures can be found on Flickr and the project webpage. There is also a blog post.
At the end of September at a ceremony in Hackney. London Esther Rolinson and I found out that we had won the Lumen Prize for 3D/Sculpture. This led to the first exhibition in the Lumen Tour, at Caerphilly Castle in November. A blog post about the Lumen award can be found here, together with pictures from the Caerphilly Castle exhibition here on Flickr.
The year ended in December with my Arts Council supported exhibition "A Cybernetic Ecology". This represented the culmination of many years of work and involved a three week exhibition of my new artwork, a live event and a workshop. I'm still in the process of writing this work up, but documentation can be found on the exhibition webpage and there are pictures on Flickr.
There were plenty of other activities too, most are either recorded in my blog or through picture albums on Flickr. On Flickr there is also an album of 100 pictures that capture my activities in 2016.
Fingers crossed that the coming year brings just as many interesting things.
My Arts Council England supported 'A Cybernetic Ecology' exhibition opened on Tuesday with an evening event attended by about around 50 people. The exhibition is a major milestone in the development of my artwork and is the first time I have brought so many interconnected artworks together in one place.
There was some great feedback. People seemed to both get and like the interconnected nature of the exhibition and the presentation of the work was positively commented on. The new collaborative pieces with Esther Rolinson went down well too which bodes well for out plans for next year.
The opening was followed on the Friday evening by 'Interanerki' - a live event curated by the Anerki group from Leicester that took place in the gallery space. The idea for an "Interact meets Anerki" event came out of the Crass exhibition earlier in the year when Anerki provided support for both the Penny Rimbaud and Steve Ignorant events. I love the diverse work they do and mixing their work with digital arts seemed like a natural thing to try.
The exhibition now runs until the 23rd December at the LCB Depot and will be joined by some additional pieces at Phoenix on Wednesday. There is a Saturday opening on the 17th December with some workshop activities for those interested. You can see my pictures from the exhibition and events here on Flickr.
One of the great things about receiving a Lumen Prize is that you get to exhibit the winning piece as part of a touring exhibition. The first location on this year's tour is Caerphilly Castle.
The castle is an impressive building. The exhibition was installed in the main hall - an equally impressive room dating back to the 1300s. Unlike previous installs, this location lent itself to the artwork being floor-mounted (basically we couldn't make any holes in the walls for the supports!).
Esther produced an underlying structure that was then covered with sheets and the flown lighting and diffusers were placed on top. Since WiFi was not available at the location (I could barely get 3G) I programmed the artwork to run in a generative mode. The result was just right. It looked as good as it ever has.
The exhibition runs until the 28th November 2016. My Pictures from the install can be found here on Flickr.
I've started doing some work with the School of Art and Design at Guangdong University of Technology in China (just above Hong Kong). It's proving to be a very interesting experience and one that I hope will lead to a longer term working relationship with them. One of our first projects together involves working on some interactive/responsive street lights for the campus.
The main body of the lights has been designed by renowned architect Vesa Honkonen (who is an International Professor in the School) and I have been asked to design a responsive coloured lighting system to accompany the main white lights of the fixture.
Vesa's design is quite unusual, featuring an oval body with up and down "trunks" that will contain white lights to illuminate the footways and trees around the campus. There is a special trunk reserved for sensors and Vesa's suggestion was that RGB lights are placed over the body of the oval.
At first I was a bit worried about the idea of drilling holes in the body to hold the lights, but after spending some time working on the layouts in a CAD package (with some helpful students) we came up with an arrangement of the holes that I think suits the overall structure well (see the picture above).
The next step is install the RGB lights in the fixture and add a control system. Phase 1 (December) will run slow colour fades on the system, Phase 2 (April) will add a custom controller to the fixture that will use sensors located in the body to trigger colour-change sequences in the RGB lights. Additionally, multiple fixtures will be able to communicate with each other in order to synchronise their colour changes.
As well as being an interesting project to get involved in creatively, this project is also getting me used to the Chinese way of working, which seems to oscillate between, "we need it now!" and occasional bureaucratic delays. The results of how they work can impressive though. For example, the initial five lighting fixtures were handmade by a local company out of stainless steel in about a month!
I hope to see the first light installed at GDUT in December. I'll post some pictures when they're up. More pictures showing the work-in-progress can be found on Flickr.
The Lumen Prize is an annual digital arts award and touring exhibition. It started in 2012 and has gone one to establish itself as one of the world's pre-eminent digital arts prizes. This year there were over 500 entries and ten prizes were awarded across a variety of categories. It was with great excitement, then, that Esther Rolinson and myself were not only shortlisted, but actually won the 3D/Sculpture at a ceremony in London on Thursday.
The award was for the artwork "Flown", a multi-scale light sculpture that is able to respond to its environment and communicate with other versions of itself via the Internet. It represents the current high point in a collaboration between Esther and myself that began a couple of years ago when I was brought in to help Esther with the lighting system for her 2014 Phoenix exhibition "Melt, Splinter and Thread".
I worked with Esther again in 2015 to help with the creation of her new artwork "Flown" at the Illuminating York Festival in 2015. Then when there was an opportunity to re-work the piece for the Art.CHI 2016 exhibition in San Jose in May 2016 we decided to work together again.
The new version of Flown is smaller than the original (although there's nothing to stop it being bigger in the future), but now has the ability to sense its environment and connect to the internet. It worked really well in the San Jose gallery space to the extent that it actually won the inaugural Art.CHI prize and received many positive comments from both the judges and the audience in general. Now with the Lumen Prize it has become a multi-award winning artwork!
So why is Flown proving so popular? Well, I think it is down to a number of things. Firstly, Esther has skillfully crafted a structure that immediately engages the viewer. Interactive or not, he artwork has a physical presence that is beautiful, complex and intriguing. It looks great.
Secondly, I think the subtlety of the interaction that has been added to Flown appeals to people as well. In a world where "interactive" often means "in your face", Flown takes a more peaceful approach. Changes in temperature, humidity and light levels near the artwork trigger gentle flows of colour within the piece. The viewer influences those values by simply being present and no amount of arm waving (a common gesture in front of interactive artworks) can force the artwork to respond faster.
Clearly, these two things combine well.
But there is a third property in Flown that we need to explore more - connectedness. Flown is inherently a connected artwork. In order to function it requires a WiFi connection which it uses that to share it's current state with the internet. I can use this data to remotely monitor the "health" of the artwork, but it is primarily intended to trigger changes in other artworks.
As the Lumen Prize goes on tour I'm hoping that we can explore this aspect of Flown further. I'm looking forward to connecting it to other artworks in different places and seeing how the viewers respond to the idea that the changes they are seeing are not only a result of what is being sensed near them, but from locations around the world.
Thanks to Sue Gollifer for the photograph.
Between the 20th and 29th August at WotSpace, in Highcross in Leicester, Interact Digital Arts hosted 'Microworld Leicester' - a digital arts and digital making event delivered in collaboration with Margate arts group Genetic Moo. The event featured an exhibition of digital artworks, plus two workshops per day for five days and a live evening event. The workshops covered a wide range of digital making topics, including Processing programming sessions and introductions to Arduino, BBC Micro:bit and the Raspberry Pi.
The week went really well. Many of the workshops were fully booked and some people came back for multiple sessions. Lots of children and adults popped in during the week to see what was going on and the evening event on the Friday packed the place (the free wine may have helped!). In total I counted 341 people in the space over the week, and there were probably more.
It was great to see that the interest in coding/programming and DIY electronics is still growing. Many of the parents who came to workshops were looking for ways to support their children in being creative with technology. I think they left inspired - certainly some said that they were now looking to sign up for Code Clubs or similar.
You can see lots of pictures from the event on my Flickr page. There is also more information on the Interact website. I would like to run more events like this in the future - perhaps making it an annual event? Let me know what you think.
The event was generously supported by Leicester City Council and Arts Council England and was part of both the City Festival and the Summer Art Trail. Many thanks to Tina at Wot Space for hosting us and to all those who gave their time helping at the event.
On Sunday 4th of September 2016 we saw the final performance in the current phase of Ashok Mistry's project 'Methods for Misunderstanding the Nature of Things'. The performance took place at Attenborough Arts in Leicester where the audience was treated to a unique show that involved tabla, dance, light and digital arts.
The event went really well, with positive feedback from the audience and a lively Q&A session. It was definitely a fitting culmination of almost a year's work with Ashok on the project. When I got involved it was hard to imagine exactly what would the eventual result would look like, but this was definitely in keeping with the original concept.
I'm looking forward to see where the project goes next!
In mid-July at the Electronic Visualisation and the Arts (EVA) conference in London and the Human Computer Interaction (HCI) conference in Bournemouth I exhibited a collection of my new Arts Council England supported "connected" interactive artworks. This was the first time that I have exhibited this particular set of pieces and it was a great opportunity to try out some of the ideas that will be behind my Arts Council supported exhibition in December.
The collection consisted of nine separate pieces. Three screen-based, three LED-based and three high quality prints. They were all framed in the same style frame. The screen-based pieces were powered by PC sticks and connect to the internet in order to exchange information and the LED pieces used internet-connectable Photon microcontrollers.
For the exhibition I placed a screen-based piece, two LED-based pieces and a print in London and a screen-based piece, an LED-based pieced and two prints in Bournemouth. The remaining screen-based piece remained at my studio in Leicester. The internet was used to exchange colours and movement triggers between the artworks. This meant that, despite their geographic distance, all three locations were connected via the artworks.
All nine pieces used common organisational rules, be they dynamic patterns for the digital pieces or static ones for the the prints. Within each piece there were also multiple layers of organisation. For example, the prints were composed of three or four patterns each. The result was a complex, but understandable, multi-system artwork.
My aim in exhibiting these works was to explore both the practicalities and conceptual issues involved in showing work of this kind. It worked well. Firstly, I was happy that the artworks functioned as intended - although I did encounter some connectivity problems that I will now be aware of in the future. Next, I was very pleased that people seemed to get the "connectedness" idea and were fascinated when they saw interactions in the artworks triggered by people in remote locations. Finally, people's aesthetic response to the work was very positive - in other works they thought they looked good!
This bodes well for my "A Cybernetic Ecology" exhibition in Leicester in December where I will be showing an expanded collection of twenty or more such artworks, including sound and large-scale light pieces. Pictures from both locations in the EVA/HCI exhibition can be seen here on Flickr.
Yesterday was the latest Creat-A-Con, organised by SideFest and held in the Queens Building at De Montfort University. As with the previous events, this year's Creat-A-Con showcased "maker" organisations in Leicester and was aimed at young people and their parents.
I attended with an Interact Labs stand that included some of the projects we have been working on of the past year. We had the Pollock drawing robot, Minecraft on the Raspberry Pi, The Painting With Light system, some wireless micro-controllers and - for the first time - the BBC Micro:bit.
These new little micro-controllers are being given to all year 7 school pupils with the aim of helping to improve their programming skills. I have just managed to get my hands on some (thanks to STEMNET and LEBC) and Creat-A-Con was an opportunity for me to start exploring what they can do.
I was pretty impressed with them. They are physically robust and are easy to program using the web-based development environment (with a choice of programming languages). The built-in LED matrix gives them a simple display, and an accelerometer and magnetometer gives them some input sensors. There are also some input/output pins that can be used to connect other sensors and actuators.
There was also lots of interest in them from the attendees. Many people had heard about the Micro:bit (and a few pupils already had one) and I think there is some excitement about what they could be used for. Of course, the key thing is that the teaching staff get up to speed with them at schools. We'll certainly be doing out bit at Interact Labs by making good use of them in the Code Club.
There are a few pictures from our stand at the Creat-A-Con event here.