Sean Clark's Blog
After a great 2016 show as part of The Art of Crass exhibition in Leicester in 2016 Steve Ignorant's Slice of Life are back to to LCB Depot on the 18th May 2017. People will know Steve from seminal punk bands Crass, Conflict, Stratford Mercenaries and more. His current work is no less visceral, but delivers a softer sound with some very talented musicians in tow. Tickets are available at http://www.wegottickets.com/event/391446. Let us know if you're coming on Facebook https://www.facebook.com/events/1312846472129364/
Anerki is a multi-disciplinary arts collective that was established in 2011. They hold a monthly event of underground artistic expression in Leicester. Lots of Music, Live Art, Spoken Word, Rap, Dance, Comedy, Film and Free Speech. Always free of charge, it is entertaining, educational and conscious.
They performed during The Art of Crass exhibition last year in June and then my Cybernetic Ecology exhibition at the LCB Depot in December at a couple of cross-over events we called "Interanerki". They are an amazing group of people and I thought it was about time they appeared in print.
Interanerki Zine Issue 1 is the first of our paper collaborations and is filled with work by many of the regular performers on the nights. It's a free download from interanerki.uk and you can pick up a paper copy (while stocks last!) from the monthly Anerki night. This is also free, but a donation to the collective would be great.
Details what we have planned for the next issue will be posted soon.
Friday March 25th saw the opening of Ernest Edmonds' "Constructs, Colour, Code" exhibition at the DMU Gallery in Leicester. The location of the exhibition is very significant since DMU - previously Leicester Polytechnic - is when Ernest began his illustrious career as a pioneering HCI researcher and digital artist in the late 1960s. The artwork on display covers the full 50 years of activity and includes paintings, installation pieces, early digital work and his contemporary "Shaping Forms" on state-of-the-art LCD panels.
The retrospective is beautifully presented by The Gallery and brings together the biggest collection of Ernest Edmonds' work that, to my knowledge, has been shown in one place (the closest was probably the "Light Logic" exhibition in Sheffield in 2012).
This quantity of work makes Ernest's long interest in pattern, sequence, systems and - most strikingly - colour patently clear. What's more you can see the rigorous exploration of the researcher beautifully combined with the sensibilities of the artist. It really is a must-see show.
The exhibition runs until 6th May and is free to enter. Details of where to find it can be found here. I have a collection of pictures on my Flickr page and will collecting materials from the exhibition to put up on the Interact website after the show.
On Monday evening we held the first Leicester Digital Artists Group meeting at Interact Labs. The aim of the group is to provide an artist-led meeting place for people interested in digital arts.
We gave this meeting a Virtual Reality focus and provided an opportunity for those who attended to have a go on the HTC Vive system that we have in the Lab.
I think all of those who came found it a valuable session and we agree to make it a regular "last-Monday" event - happening on the last Monday of each month at 7pm at Phoenix.
If you want to come to the next one then you can book for free here.
There is also now a Leicester Digital Artists Facebook Group.
At this time of the year I always try to make some time to review the past 12 months and update my online archive. This archive has materials documenting over 20 yeas of my creative activities. While there are plenty of gaps, it's not a bad digital record of a creative career that began just before the invention of the World Wide Web.
Many of this year's activities have involved developments in my artwork and my curated exhibitions. Some of the highlights are listed below:
April/May saw the ArtCHI exhibition in San Jose, CA in which I exhibited two works - one in collaboration with Ernest Edmonds and the other with Esther Rolinson. The Esther Rolinson piece, titled "Flown", won the exhibition prize. See pictures from the exhibition here on Flickr.
In June I curated an exhibition of artwork related to the anarcho-punk band Crass. What started as an exhibition of my own collection of around 20 artworks ended up featuring almost 40 works, plus two live events featuring ex-Crass members Penny Rimbaud, Eve Libertine and Steve Ignorant. This was an amazing experience and I met some great people on the way. The project is documented on The Art of Crass website.
August's big event was Microworld Leicester with Genetic Moo. This was a one-week digital making event hosted by WotSPACE in the Highcross Shopping Centre consisting of workshops and an end-of-week live digital arts event. Support came from Leicester City Council and Arts Council England. Pictures can be found on Flickr and the project webpage. There is also a blog post.
At the end of September at a ceremony in Hackney. London Esther Rolinson and I found out that we had won the Lumen Prize for 3D/Sculpture. This led to the first exhibition in the Lumen Tour, at Caerphilly Castle in November. A blog post about the Lumen award can be found here, together with pictures from the Caerphilly Castle exhibition here on Flickr.
The year ended in December with my Arts Council supported exhibition "A Cybernetic Ecology". This represented the culmination of many years of work and involved a three week exhibition of my new artwork, a live event and a workshop. I'm still in the process of writing this work up, but documentation can be found on the exhibition webpage and there are pictures on Flickr.
There were plenty of other activities too, most are either recorded in my blog or through picture albums on Flickr. On Flickr there is also an album of 100 pictures that capture my activities in 2016.
Fingers crossed that the coming year brings just as many interesting things.
My Arts Council England supported 'A Cybernetic Ecology' exhibition opened on Tuesday with an evening event attended by about around 50 people. The exhibition is a major milestone in the development of my artwork and is the first time I have brought so many interconnected artworks together in one place.
There was some great feedback. People seemed to both get and like the interconnected nature of the exhibition and the presentation of the work was positively commented on. The new collaborative pieces with Esther Rolinson went down well too which bodes well for out plans for next year.
The opening was followed on the Friday evening by 'Interanerki' - a live event curated by the Anerki group from Leicester that took place in the gallery space. The idea for an "Interact meets Anerki" event came out of the Crass exhibition earlier in the year when Anerki provided support for both the Penny Rimbaud and Steve Ignorant events. I love the diverse work they do and mixing their work with digital arts seemed like a natural thing to try.
The exhibition now runs until the 23rd December at the LCB Depot and will be joined by some additional pieces at Phoenix on Wednesday. There is a Saturday opening on the 17th December with some workshop activities for those interested. You can see my pictures from the exhibition and events here on Flickr.
One of the great things about receiving a Lumen Prize is that you get to exhibit the winning piece as part of a touring exhibition. The first location on this year's tour is Caerphilly Castle.
The castle is an impressive building. The exhibition was installed in the main hall - an equally impressive room dating back to the 1300s. Unlike previous installs, this location lent itself to the artwork being floor-mounted (basically we couldn't make any holes in the walls for the supports!).
Esther produced an underlying structure that was then covered with sheets and the flown lighting and diffusers were placed on top. Since WiFi was not available at the location (I could barely get 3G) I programmed the artwork to run in a generative mode. The result was just right. It looked as good as it ever has.
The exhibition runs until the 28th November 2016. My Pictures from the install can be found here on Flickr.
I've started doing some work with the School of Art and Design at Guangdong University of Technology in China (just above Hong Kong). It's proving to be a very interesting experience and one that I hope will lead to a longer term working relationship with them. One of our first projects together involves working on some interactive/responsive street lights for the campus.
The main body of the lights has been designed by renowned architect Vesa Honkonen (who is an International Professor in the School) and I have been asked to design a responsive coloured lighting system to accompany the main white lights of the fixture.
Vesa's design is quite unusual, featuring an oval body with up and down "trunks" that will contain white lights to illuminate the footways and trees around the campus. There is a special trunk reserved for sensors and Vesa's suggestion was that RGB lights are placed over the body of the oval.
At first I was a bit worried about the idea of drilling holes in the body to hold the lights, but after spending some time working on the layouts in a CAD package (with some helpful students) we came up with an arrangement of the holes that I think suits the overall structure well (see the picture above).
The next step is install the RGB lights in the fixture and add a control system. Phase 1 (December) will run slow colour fades on the system, Phase 2 (April) will add a custom controller to the fixture that will use sensors located in the body to trigger colour-change sequences in the RGB lights. Additionally, multiple fixtures will be able to communicate with each other in order to synchronise their colour changes.
As well as being an interesting project to get involved in creatively, this project is also getting me used to the Chinese way of working, which seems to oscillate between, "we need it now!" and occasional bureaucratic delays. The results of how they work can impressive though. For example, the initial five lighting fixtures were handmade by a local company out of stainless steel in about a month!
I hope to see the first light installed at GDUT in December. I'll post some pictures when they're up. More pictures showing the work-in-progress can be found on Flickr.
The Lumen Prize is an annual digital arts award and touring exhibition. It started in 2012 and has gone one to establish itself as one of the world's pre-eminent digital arts prizes. This year there were over 500 entries and ten prizes were awarded across a variety of categories. It was with great excitement, then, that Esther Rolinson and myself were not only shortlisted, but actually won the 3D/Sculpture at a ceremony in London on Thursday.
The award was for the artwork "Flown", a multi-scale light sculpture that is able to respond to its environment and communicate with other versions of itself via the Internet. It represents the current high point in a collaboration between Esther and myself that began a couple of years ago when I was brought in to help Esther with the lighting system for her 2014 Phoenix exhibition "Melt, Splinter and Thread".
I worked with Esther again in 2015 to help with the creation of her new artwork "Flown" at the Illuminating York Festival in 2015. Then when there was an opportunity to re-work the piece for the Art.CHI 2016 exhibition in San Jose in May 2016 we decided to work together again.
The new version of Flown is smaller than the original (although there's nothing to stop it being bigger in the future), but now has the ability to sense its environment and connect to the internet. It worked really well in the San Jose gallery space to the extent that it actually won the inaugural Art.CHI prize and received many positive comments from both the judges and the audience in general. Now with the Lumen Prize it has become a multi-award winning artwork!
So why is Flown proving so popular? Well, I think it is down to a number of things. Firstly, Esther has skillfully crafted a structure that immediately engages the viewer. Interactive or not, he artwork has a physical presence that is beautiful, complex and intriguing. It looks great.
Secondly, I think the subtlety of the interaction that has been added to Flown appeals to people as well. In a world where "interactive" often means "in your face", Flown takes a more peaceful approach. Changes in temperature, humidity and light levels near the artwork trigger gentle flows of colour within the piece. The viewer influences those values by simply being present and no amount of arm waving (a common gesture in front of interactive artworks) can force the artwork to respond faster.
Clearly, these two things combine well.
But there is a third property in Flown that we need to explore more - connectedness. Flown is inherently a connected artwork. In order to function it requires a WiFi connection which it uses that to share it's current state with the internet. I can use this data to remotely monitor the "health" of the artwork, but it is primarily intended to trigger changes in other artworks.
As the Lumen Prize goes on tour I'm hoping that we can explore this aspect of Flown further. I'm looking forward to connecting it to other artworks in different places and seeing how the viewers respond to the idea that the changes they are seeing are not only a result of what is being sensed near them, but from locations around the world.
Thanks to Sue Gollifer for the photograph.
Between the 20th and 29th August at WotSpace, in Highcross in Leicester, Interact Digital Arts hosted 'Microworld Leicester' - a digital arts and digital making event delivered in collaboration with Margate arts group Genetic Moo. The event featured an exhibition of digital artworks, plus two workshops per day for five days and a live evening event. The workshops covered a wide range of digital making topics, including Processing programming sessions and introductions to Arduino, BBC Micro:bit and the Raspberry Pi.
The week went really well. Many of the workshops were fully booked and some people came back for multiple sessions. Lots of children and adults popped in during the week to see what was going on and the evening event on the Friday packed the place (the free wine may have helped!). In total I counted 341 people in the space over the week, and there were probably more.
It was great to see that the interest in coding/programming and DIY electronics is still growing. Many of the parents who came to workshops were looking for ways to support their children in being creative with technology. I think they left inspired - certainly some said that they were now looking to sign up for Code Clubs or similar.
You can see lots of pictures from the event on my Flickr page. There is also more information on the Interact website. I would like to run more events like this in the future - perhaps making it an annual event? Let me know what you think.
The event was generously supported by Leicester City Council and Arts Council England and was part of both the City Festival and the Summer Art Trail. Many thanks to Tina at Wot Space for hosting us and to all those who gave their time helping at the event.