Research
How do I create audiovisual artworks that behave like autopoietic systems and exhibit emergent properties? I began investigating this question in 2006 as part of a part-time MA in Digital Arts at Camberwell College of Arts in London.
Virtual Reality was most definitely the "next big thing" in the early 1990s. It was high-tech, media-friendly, had counterculture associations and had spawned its own superstar - the bearded and dreadlocked Jaron Lanier.



















